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Buffs:
Buffs are only allowed if both
dual participants agree to it. If one doesn't agree or want it, then
neither will be buffed. If both agree to buffs, then one druid will pass
full buffs to both participants.
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Procs and charges:
Procs and charges will be permitted. There are no rules
against them.
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Master Abilities:
All Master abilities will be
permitted in the 30 second "before you fight" window. No other self
buffs/spells can be cast until that window is available.
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Realm Abilities:
Realm abilities are permitted. There is no exclusion.
Please note that some RAs end the duel (ex: Negative maelstrom). If you
have it, it is basically considered a part of your self-buff system. Heros
that use the Moose ability is just the same and will be permitted. If you
wish to have a non-passive RA-free duel, both contestants must agree
BEFORE the duel begins. Otherwise any activation of a RA automatically
disqualifies you from the tournament.
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Pets:
Pets are to an enchanter as stealth is to a nightshade. Asking either one
of these classes to do without their player-designed abilities is bogus.
If you are a druid, enchanter, or a light mentalist, I suggest casting /
charming a pet. This will be permitted. Although this does give an
advantage over other classes, it seems unfair to say "Enchanters can't use
pets.". Therefore, all pet using classes will be permitted to use pets.
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Stealth:
Stealth will be permitted by all classes who can. There is nothing wrong
or unfair about this, its part of their class makeup.
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Fair Fight:
You do what it takes to win. As funny as it sounds, running
from your opponent might just get you that win. As long as you don't
violate the rules you will remain in good standing. However, if you
break any of the rules during a duel you will be disqualified from the
tournament.
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Register:
If you are participating on attending the event, you need
to register on this website. If you are NOT registered,
you will NOT be
included in the tournament. The way the duels will be assigned is
DEPENDANT on the submission of your entry.
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Multi-Characters:
You can register as many 50s as you have, but each 50 can
only be registered once.
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Entry Fees:
N/A
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If a Duel Accidentally Ends:
If something happens and the duel ends suddenly and abruptly, the duel
will be considered null. The players will immediately reinitiate the duel.
If it was a realm ability or any other type of spell/self-casted action
that ended the duel it will not pose a threat any longer. GTAOE's are a
sure-fire way to end a duel. Do not use these. If you know of any other
things that end a duel, please submit them so they can be posted.
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Bounty Point Crystals:
BP crystals are legal! They have been in the game for a
LONG period of time, and have a very nice LONG FAT timer on them. I would
equip a few for every duel. Just a tad bit of life might save your life!
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Potions:
Potions are allowed. Basically -
Anything you use in RVR will be allowed.
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Grouping while Dueling:
You must not be in a group while dueling. Not only will it
end the duel, but it is considered cheating. Before you duel, an AA
referee will invite you to join his/her group and will inspect your buffs.
Do not buff until you get in the group with the AA referee so they can see
what buffs you have added. :)
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Stay on the Ground:
You must remain on the ground at all times. This rule is
for those who want to jump on the well or climb in the tower.